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Riddler: Can you solve the not-so-corn maze?

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Dev R Puzzle
Riddler - This article is part of a series.
Part 7: This Article

FiveThirtyEight’s Riddler Express
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link

From Tom Hanrahan, a maze you can solve without getting lost in a field of corn:

The number in each box tells you how many spaces up, down, left or right you must move. (No diagonal moves, people.) Starting at the yellow six in the bottom left corner, can you make your way to the asterisk?

Plan
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I can think of two ways to solve this puzzle:

  1. Work backwards from the asterisk and find all possible paths that could get there, selecting the one that reaches the highlighted 6.
  2. Make a graph from the highlighted 6 that connects each square (node) to all of the ones that it could reach, then use a graph search to find the shortest path between the highlighted 6 to the asterisk.

Though the first is likely more efficient, I decided to go with the second because it seemed easier to implement.

Setup
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knitr::opts_chunk$set(echo = TRUE, comment = "#>", cache = TRUE, dpi = 300)

library(mustashe)
library(ggraph)
library(tidygraph)
library(tidyverse)
library(conflicted)

# Handle any namespace conflicts.
conflict_prefer("filter", "dplyr")
conflict_prefer("select", "dplyr")

# Default 'ggplot2' theme.
theme_set(theme_minimal())

# For reproducibility.
set.seed(0)

I first created a matrix from the PNG image from the riddle.

maze_matrix <- matrix(
    c(6, 2, 1, 3, 6, 1, 7, 7, 4, 3,
      2, 3, 4, 5, 7, 8, 1, 5, 2, 3,
      1, 6, 1, 2, 5, 1, 6, 3, 6, 2,
      5, 3, 5, 5, 1, 6, 7, 3, 7, 3,
      1, 2, 6, 4, 1, 3, 3, 5, 5, 5,
      2, 4, 6, 6, 6, 2, 1, 3, 8, 8,
      2, 4, 0, 2, 3, 6, 5, 2, 4, 6,
      3, 1, 7, 6, 2, 3, 1, 5, 7, 7,
      6, 1, 3, 6, 4, 5, 4, 2, 2, 7,
      6, 7, 5, 7, 6, 2, 4, 1, 9, 1),
    nrow = 10,
    byrow = TRUE
)
maze_matrix
#>       [,1] [,2] [,3] [,4] [,5] [,6] [,7] [,8] [,9] [,10]
#>  [1,]    6    2    1    3    6    1    7    7    4     3
#>  [2,]    2    3    4    5    7    8    1    5    2     3
#>  [3,]    1    6    1    2    5    1    6    3    6     2
#>  [4,]    5    3    5    5    1    6    7    3    7     3
#>  [5,]    1    2    6    4    1    3    3    5    5     5
#>  [6,]    2    4    6    6    6    2    1    3    8     8
#>  [7,]    2    4    0    2    3    6    5    2    4     6
#>  [8,]    3    1    7    6    2    3    1    5    7     7
#>  [9,]    6    1    3    6    4    5    4    2    2     7
#> [10,]    6    7    5    7    6    2    4    1    9     1

Create the graph
#

There are several ways to make this graph structure, but I decided to go with a brute force approach - it is simple, but highly inefficient. Briefly, I made a complete graph (where all of the nodes are connected to all other nodes) and then removed the edges that couldn’t occur based on the values on the board. Because the direction of the edge matters (i.e. the steps are not reversible), this results in a $(10 \times 10)^2 - 100 = 10,000$ number of edges (subtracting the 100 edges that would connect each node to itself). If the maze was even a bit larger, this strategy would become untenable.

Make the node and edge lists
#

To begin, a data frame of all of the nodes was created from their $x$ and $y$ locations on the board. A column value was made by subsetting the matrix with the $x$ and $y$ coordinates.

node_list <- expand.grid(1:10, 1:10) %>%
    as_tibble() %>%
    set_names(c("x", "y")) %>%
    mutate(value = map2_dbl(x, y, ~ maze_matrix[.y, .x]),
           name = paste(x, y, sep = ",")) %>%
    select(name, x, y, value)
node_list
#> # A tibble: 100 x 4
#>    name      x     y value
#>    <chr> <int> <int> <dbl>
#>  1 1,1       1     1     6
#>  2 2,1       2     1     2
#>  3 3,1       3     1     1
#>  4 4,1       4     1     3
#>  5 5,1       5     1     6
#>  6 6,1       6     1     1
#>  7 7,1       7     1     7
#>  8 8,1       8     1     7
#>  9 9,1       9     1     4
#> 10 10,1     10     1     3
#> # … with 90 more rows

Then an edge list was made of all possible connections, removing the edges that connect a node to itself.

edge_list <- expand.grid(node_list$name, node_list$name, 
                         stringsAsFactors = FALSE) %>%
    as_tibble() %>%
    set_names(c("from", "to")) %>%
    filter(from != to)
edge_list
#> # A tibble: 9,900 x 2
#>    from  to   
#>    <chr> <chr>
#>  1 2,1   1,1  
#>  2 3,1   1,1  
#>  3 4,1   1,1  
#>  4 5,1   1,1  
#>  5 6,1   1,1  
#>  6 7,1   1,1  
#>  7 8,1   1,1  
#>  8 9,1   1,1  
#>  9 10,1  1,1  
#> 10 1,2   1,1  
#> # … with 9,890 more rows

The edge list was pruned by only keeping the edges that represented possible connections from one node to another based on the first node’s value. This process was handled by the is_possible_connection() function that takes two node names and a data frame with the node information and returns a boolean value for whether an edge should exist. (I used the stash() function from ‘mustashe’ to stash the results instead of having to wait for the code to run every time.)

stash("edge_list", depends_on = c("edge_list", "node_list"),
{
    is_possible_connection <- function(a, b, nodes) {
        # Get the requisite information.
        a_data <- node_list %>% filter(name == !!a) %>% as.list()
        b_data <- node_list %>% filter(name == !!b) %>% as.list()
        val <- a_data$value
        
        # Check all four possible directions.
        opt1 <- (a_data$x + val == b_data$x) & (a_data$y == b_data$y)
        opt2 <- (a_data$x - val == b_data$x) & (a_data$y == b_data$y)
        opt3 <- (a_data$y + val == b_data$y) & (a_data$x == b_data$x)
        opt4 <- (a_data$y - val == b_data$y) & (a_data$x == b_data$x)
        
        # Return if any of the four possibilities are true.
        return(any(opt1, opt2, opt3, opt4))
    }
    
    edge_list <- edge_list %>%
        filter(map2_lgl(from, to, is_possible_connection, nodes = node_list))
})
#> Loading stashed object.
edge_list
#> # A tibble: 233 x 2
#>    from  to   
#>    <chr> <chr>
#>  1 4,1   1,1  
#>  2 8,1   1,1  
#>  3 3,1   2,1  
#>  4 2,4   2,1  
#>  5 3,8   3,1  
#>  6 2,1   4,1  
#>  7 3,1   4,1  
#>  8 4,3   4,1  
#>  9 4,5   4,1  
#> 10 6,1   5,1  
#> # … with 223 more rows

Search the graph for the solution
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With the edge list and node list created, all that’s left to do was create a ‘tidygraph’ object and search for the shortest path between the starting location and destination.

maze_graph <- as_tbl_graph(edge_list, directed = TRUE) %>%
    left_join(node_list, by = "name")
maze_graph
#> # A tbl_graph: 100 nodes and 233 edges
#> #
#> # A directed simple graph with 1 component
#> #
#> # Node Data: 100 x 4 (active)
#>   name      x     y value
#>   <chr> <int> <int> <dbl>
#> 1 4,1       4     1     3
#> 2 8,1       8     1     7
#> 3 3,1       3     1     1
#> 4 2,4       2     4     3
#> 5 3,8       3     8     7
#> 6 2,1       2     1     2
#> # … with 94 more rows
#> #
#> # Edge Data: 233 x 2
#>    from    to
#>   <int> <int>
#> 1     1    12
#> 2     2    12
#> 3     3     6
#> # … with 230 more rows
start_node <- jhcutils::get_node_index(maze_graph, name == "1,10")
end_node <- jhcutils::get_node_index(maze_graph, name == "3,7")
maze_graph %>%
    convert(to_shortest_path, from = start_node, to = end_node,
            .clean = TRUE)
#> # A tbl_graph: 9 nodes and 8 edges
#> #
#> # A rooted tree
#> #
#> # Node Data: 9 x 4 (active)
#>   name      x     y value
#>   <chr> <int> <int> <dbl>
#> 1 4,1       4     1     3
#> 2 4,5       4     5     4
#> 3 1,1       1     1     6
#> 4 7,5       7     5     3
#> 5 1,10      1    10     6
#> 6 1,7       1     7     2
#> # … with 3 more rows
#> #
#> # Edge Data: 8 x 2
#>    from    to
#>   <int> <int>
#> 1     1     3
#> 2     2     1
#> 3     4     2
#> # … with 5 more rows

Below is a plot of the graph with the solution path highlighted in red. The grid is arranged in the same orientation as the original matrix from the riddle and the nodes in the solution path are labeled with their $(x,y)$ coordinates.

plot_maze_graph <- maze_graph %>%
    morph(to_shortest_path, from = start_node, to = end_node) %N>%
    mutate(is_on_shortest_path = TRUE) %E>%
    mutate(is_on_shortest_path = TRUE) %N>%
    unmorph() %E>%
    mutate(is_on_shortest_path = ifelse(is.na(is_on_shortest_path), 
                                        FALSE, TRUE)) %N>%
    mutate(is_on_shortest_path = ifelse(is.na(is_on_shortest_path), 
                                        FALSE, TRUE),
           label = ifelse(is_on_shortest_path, name, NA))
    

layout_maze_graph <- create_layout(plot_maze_graph, "nicely")
layout_maze_graph$y <- -1 * layout_maze_graph$y
ggraph(layout_maze_graph) +
    geom_node_point(aes(color = is_on_shortest_path),
                    size = 3) +
    geom_edge_arc(aes(color = is_on_shortest_path, 
                      alpha = is_on_shortest_path),
                  width = 0.7, strength = 0.4) +
    geom_node_text(aes(label = label), color = "grey25", nudge_x = 0.4, nudge_y = -0.4) +
    scale_color_manual(values = c("grey70", "tomato")) +
    scale_edge_color_manual(values = c("grey50", "tomato")) +
    scale_edge_alpha_manual(values = c(0.1, 0.9)) +
    coord_equal() +
    theme_graph() +
    theme(legend.position = "none")

Plotting the solution with normal ‘ggplot2’ is possible, though takes a bit more work. All of the code is shown below, but since it is a bit more in the weeds, I did’t explain each step. I did add comments to help those who are curious.

# A data frame of the node information of the maze graph.
node_idx <- as_tibble(maze_graph, active = "nodes") %>%
    mutate(idx = row_number())

# The names of the nodes on the shortest path (i.e. the solution) were gathered
# and used to get the information of the nodes in the correct order.
maze_soln_paths <- igraph::shortest_paths(maze_graph, 
                                          from = "1,10", 
                                          to = "3,7")$vpath %>% 
    unlist() %>%
    enframe() %>%
    select(name) %>%
    left_join(node_idx, by = "name")

# A long ("tidy") version of the maze matrix was created to use with 'ggplot2'.
long_maze_df <- maze_matrix %>%
    as.data.frame() %>%
    as_tibble() %>%
    set_names(1:10) %>%
    mutate(row = row_number()) %>%
    pivot_longer(-row, names_to = "column", values_to = "value") %>%
    mutate(column = as.numeric(column),
           label = ifelse(value == 0, "x", as.character(value)))

# The plot was made with the long version of the matrix and the path of
# the solution was added in on top by specifying a different data source.
long_maze_df %>%
    ggplot(aes(x = column, y = -1 * row)) +
    geom_tile(color = "grey50", fill = NA) +
    geom_path(aes(x = x, y = -1 * y),
              data = maze_soln_paths, group = "a",
              size = 2, alpha = 0.3, color = "tomato") +
    geom_point(aes(x = x, y = -1 * y),
               data = maze_soln_paths,
               size = 6, alpha = 0.3, color = "tomato") +
    geom_text(aes(label = label), family = "Arial") +
    scale_x_continuous(breaks = 1:10) +
    scale_y_continuous(label = function(x) { str_remove(x, "-") },
                       breaks = -1:-10) +
    theme(panel.grid = element_blank(),
          axis.title = element_blank()) +
    labs()

Riddler - This article is part of a series.
Part 7: This Article

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